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Is Blender Better at Dog This Kind of Low Polytype Work?
It reminds me of simpler times when you us watching standard definition television. There's an estalgic element in it too, like making it look like a old, like, play stationer and 64 game,. early computer animation which i grew up with. Do you mind sharing what type of tools you used to build all this? Right now, basly, all i used is blunder, the like, open source, free computer animation, softwhere. And i had used maya for years, but i switched over to blunder for a few reasons. Is blender better at dog this kind of low polytype work? I wouldn't say it's better, but blender.