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Tokenomics #9 Understanding the WAX blockchain with gaming veteran Michael Rubinelli

Deconstructor of Fun

00:00

How to Make a Game That's Fun

"You have to make a game that's fun first, and tha people want to playi," says Elick. " Uncertainty as a game design construct is very well known ... but actually, these players of these games are gamblers and speculators... They're not gamers", he adds. 'The whole conversation revolves around the monit on aspect and the income piece'

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