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Then You're Turning Zero Rule Into Two Rule
Each of your tokens counts twice. This is convenient to getting your units to move around the table. But it's also doubly convenient to really screw up your opponents late game turns when they're also trying to make big swinging plays and you all of a sudden lock off their rule. Corvid planners is great because while moving, you ignore rule. False orders is in bird song, you may discard this card to move half of an enemy's warriors round up from any clearing. The last one though is a little bit different - I think you understand why this one is decent or good better than I do.