The game was created by researchers at the University of Cambridge. It aims to teach people how to help control their emotions in stressful situations. The idea is that if you can gamify this whole process, it will be a more effective way of getting people to integrate these breathing techniques into their daily lives.
Madeleine Finlay speaks to science correspondent Linda Geddes about trying out a virtual reality game that challenges you to keep your heart-rate down while facing a terrifying monster, why it could help with tackling anxiety, and whether the gamification of coping strategies could be the best way to integrate them into our every day lives. Help support our independent journalism at
theguardian.com/sciencepod