
Generating Human Stories with RimWorld Creator, Tynan Sylvester
The AIAS Game Maker's Notebook
00:00
Intro
This chapter details a game designer's early experiences in the industry, highlighting their role in developing RimWorld and the lessons learned throughout the process. It also touches on themes of narrative generation, loss aversion, and the transition from a small studio to a larger team, providing insights for aspiring game developers.
Transcript
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