3min chapter

The AIAS Game Maker's Notebook cover image

Generating Human Stories with RimWorld Creator, Tynan Sylvester

The AIAS Game Maker's Notebook

CHAPTER

Intro

This chapter details a game designer's early experiences in the industry, highlighting their role in developing RimWorld and the lessons learned throughout the process. It also touches on themes of narrative generation, loss aversion, and the transition from a small studio to a larger team, providing insights for aspiring game developers.

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