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Overtimes
M: One of the parts of the game that really blew me away was how it varies what kind of control you have. It's not just about control, it's also about pacing, which really impressed me. M: Did those ideas come naturally in what you're talking about this like, loose middle, beginning end sketch, or was that part of the thing that evolved slowly? Overtimes? I o, yes. The er, the loose beats. Am, did actually include a a fair bit of this.