The (Unofficial) Unreal Engine Podcast cover image

Blueprints and C++

The (Unofficial) Unreal Engine Podcast

CHAPTER

Is the Quest Pro Pass Through Really Sharp?

The XR Elite uses SteamVR tracking, which I like. Though that's going to definitely exclude a lot of users at this point. It doesn't have a lot of the past through stuff. And it's kind of strange that they're marketing it directly towards just movie watching. But yeah, I'm very curious to see how people take this one.

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