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Using a Time-Based Simulator
It's a time-based simulation. You create an event at a given time. That event may affect other systems. All of them will make their own computation. The thing that is not made for is deadlocks. Everything is finished on given time, so at T zero plus three seconds, all the models have made what they wanted. But then it's over. There's no more incoming message to process. And executor like Tokyo, that's a deadlock, which is not a normal condition. I admit we stole many ideas from Tokyo. We improved even on a few things. It was a bit specific and compares to a normal to say server, for instance, where you would