Marvell snap is a card game by former hearstone people. There are three battlefields or lanes if you want right and each lane holds up to four cards after six turns the total power of each lane is added up on both sides of the table. Whoever has the most power in that lane wins the lane when twolane out of the three and you win the game. You have cards cards levels one through six because there are also six turns each turn you get one more power to spend then you had the last turn and you can't store power between turns. Varying exception weird exceptions one shot to spend that level six but here's where it gets complicated very simple rules up front.

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