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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

CHAPTER

Epoch-Based Garbage Collection in Rust

Rust's normal ownership rules kind of work in like a tree-like hierarchy. But thread access patterns are very dynamic, so that just doesn't work. So what we do with epoch-based garbage collection is multiple threads cooperatively can decide when heap allocated objects will never be accessed by any threads anymore. And only from that point on, we are allowed to destroy those objects.

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