Jesse James Garrett would say that we are all, we were all UX. That was an I a very early I a summit and he was basically said to a room of information architects, we are all UX designers. My ultimate goal with object oriented UX is to make it UX. It's just still a work in progress. I haven't gotten there yet. And there are certain things that I feel like I could be doing more of. For example, I have a card game called "The Game" which has been really successful for me but not everyone knows what it is. Most people don't know what it is so that is not a failure. So that is not the real failures
Sophia Prater reminds us that we're all pioneers in a field that is changing every minute. She encourages us to use forcing functions by getting the gig first, and then figuring it out. She introduces us to a design philosophy she pioneered called Object-Oriented UX which is all about taking really complex problems, and breaking them down into parts and organizing them. She also reminds us that in order to be successful in this field, we must become lifelong learners.
- Origin Story (4:58)
- Biggest Failure (10:46)
- Design Superpower (25:57)
- What is OOUX? (30:27)
- Design Kryptonite (38:12)
- UX Superhero Name (42:28)
- Habit of Success (46:57)
- Invincible Resource (51:05)
- Recommended Book (52:52)
- Best Advice (55:26)
Check out the detailed show notes including mentioned links, transcript and Eli Jorgensen’s astonishing superhero artwork at userdefenders.com/069
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