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How to Model Governance to Be a Game
Kanhan: When you play games against each other, you build better relationships with each other. The question is how can you model governance to be a game in that way? And I think this is important because as we know, Daoists have a retention problem. It's very easy to get people in Daoists; it's hard to get them to stay. Making governance actually enjoyable is fun, but also giving them a way to build relationships within another is going to lead to much more lasting relationship within the Dao itself.