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Justin Waldron: The Past, Present, and Future of Game Companies - [Web3 Breakdowns, EP. 18]

Making Markets

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How Much of This Is Planned Out in Advance?

I'm really curious how much of this stuff is planned out in advance for accidental like, how much are game designers working with psychologists and economists. I think that people who end up taking too scientific of an approach to it end up really making games that are a bit too soulless. And i think that it's good to be experimental. It's a bit more like improv if you're building something that's good and it's a newYou have to watch what people do, and then when they surprise you, going and taking that and running with it. So i like to think about it like finding where the heat is.

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