I'm really curious how much of this stuff is planned out in advance for accidental like, how much are game designers working with psychologists and economists. I think that people who end up taking too scientific of an approach to it end up really making games that are a bit too soulless. And i think that it's good to be experimental. It's a bit more like improv if you're building something that's good and it's a newYou have to watch what people do, and then when they surprise you, going and taking that and running with it. So i like to think about it like finding where the heat is.

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