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Do Games Live Or Die On Day One?

Triple Click

00:00

The Burn Rate of a Successful Free to Play Game

The studio that just made this big successful free to play game then went on to make this kind of niche narrative thing and was expecting it to sell more than 60,000 copies. So something seems weird to me with the kind of the grand decisions here. But I do think it still matters to buy indie games on release. It makes a much bigger difference to buy that than it does for you to pre-order something that will sell the bajillion copies like that.

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