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Actual Play: Air Boo-N-Boo

The Splatbook

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Ghostly Characters and Whimsical Ventures

In this chapter, participants dive into a playful character creation process for a role-playing game, focusing on a passionate scout leader ghost from the 1980s. They engage in humorous discussions about the character’s backstory, the essence of being a ghost, and whimsical ideas for scouting equipment in the afterlife. The chapter also introduces a fictional real estate venture, setting the stage for a narrative intertwined with nostalgia and comedic scenarios in a Victorian mansion.

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