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Into the Depths: Super Mario World - Part 3

Eggplant: The Secret Lives of Games

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World Six

World six is a 'weird mish mash of ideas' that doesn't quite work for me. I felt like it was a, especially after the forest, which is really, which i enjoy tremendously, in such a let down. And ike, after that, it just feels a little chaotic to me. There's lot of ideas thatlike, every, every previous world had like an intention and a ap theme and an indian worked well in here. It's like it kind of iterates on a few of those, but in a bit of haphazard way. Can we go kind of in roughly chronological order? Let's start with world six, and then we'll do

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