2min chapter

The AIAS Game Maker's Notebook cover image

24th D.I.C.E. Awards Roundtable: Adventure Game of the Year

The AIAS Game Maker's Notebook

CHAPTER

Test Lab

We tested a whole lot more. A we, i don'ty remember how much we ed ana infamous second son, but it was not as often. And this one, we used our anosony experience lab that we have to play test lab there. We got to the point we were testing in every six weeksandthe we also did internal tests every three, three to six weeks. But you can't play the whole game. You know, s mi plays at 80 hours three times. That's, they deserve a metal loto.

00:00
Speaker 3
Ah ya, you know, to i think two ways that it changed profoundly from our previous games, which is, one, we just tested a a whole lot more. A we, i don'ty remember how much we ed ana infamous second son, but it was not as often. And this one, we used our anosony experience lab that we have to play test lab there. We got to the point we were testing in every six weeksandthe we also did internal tests every three, three to six weeks. But you can't play the whole game. So the first part is just test more frequently. The second part was a trying to have really concrete goals from each one of those tests. Like sometimes t a story test. Sometimes it was more of a kind of a challenge and progression test. A, i don't, you know, really, i don't think we've cracked the nut, like, how do you get an 80 hour test? Ecause people getto tea, they just want to blast through it. Like, howdo you just get like a natural cession in a test? And so luckily, we had lots of, you know, colleagues at soni or whatever that woud put in like, some serious time for, like, the second or third time playing our game. You know, s mi plays at 80 hours three times. That's, they deserve a metal loto. Was a lot o as a lot of time, you know. And so that's the people, those people are the ones you get the true, you know, full picture value from. But itis pretty tough. I don't think we've cracked that second part as much as we'd like to have. Maybe julian has. You let. Mb, take the an example, son
Speaker 5
do you let people take the game home as well, or do any sort of teleaty testing while while they were still testing? We
Speaker 3
did a, we we certainly certainly let some people take the game home, especially if they were somny mployers or whatever. That was tawas till we find and we do have like a ton of data, minor a, you know, i mean, a huge amount of information that we can tag from people and find out where they were at our one, where they were at our eight where they were at our 15, what was their progression? What mission did they do first? What choice did they make? Whut? What hif thy put their points into we have that's probably the mot internally helpful tool that we have that actually dot burt the brine, barne fleming, the founders, after one vind at, he coats it up and makes it, manages it. But that certainly helps us make informed decisions about at we want to do to change. Ah, that's been really helpful.
Speaker 2
That's fantastical.

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