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Unity's Content Strategy
At the moment I'm building geometry notes generators where I'm building high yield Assets essentially. There's no specific project That it's for like we're not working on a game or something at the moment Um But yeah, there's just so many teams throughout unity and then a lot of us are working for internal clients Like I'll be working for Somebody doing something within unity for somebody else within unity. So it's that's wild. Yeah, it's just it's always interesting I think can and it's very different to Oh before unity.