two & a half gamers cover image

Meta Aggregated Event Measurement, Harry Potter flop in the West, Admon apocalypse tests (#73)

two & a half gamers

00:00

How to Implement a Facebook SDK in Your Game

It's pretty much them saying abandon your MMP and trust our numbers instead. App slayer is saying you don't need to do anything. It's already already live. And the thing is like they're using modelled conversion, modelled conversions, which is fucking bullshit. I spent two weeks trying to actually implement it into like a few campaigns. In one account. The Facebook SDK can cause conflicts between aggregated even measurement and scan measurement unless it's properly done. This is so hard to implement. We have five accounts when we have five accounts with up slayer zero eligiblezero. Okay. Then I think I still don't know like what do you need to actually change. Because

Play episode from 20:34
Transcript

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app