15min chapter

Hey, Good Game cover image

Sell or Scale? The Strategic Sale of Semantle

Hey, Good Game

CHAPTER

Evolution of Keyboards and Game Design Challenges

Exploring the history of keyboards from early computers to modern laptops, including unique designs and user complaints. The chapter also delves into the iterative process of game design with 'Some Mantle', discussing testing methods and feedback incorporation. Lastly, it details the complexities of designing challenging puzzles in games, drawing parallels to cryptography and emphasizing skill development for players.

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