
115: Doubling Down on Intuition with Kenny Sun (Mr. Sun's Hatbox)
Eggplant: The Secret Lives of Games
How to Design a Good Game
The game is going down the XCOM route of like your characters can die. And that is a really hard balance to strike in game design, because people don't want to do that. People want ways to get their characters back immediately. But it really works well in this game. Like it I did not have any of those experiences and more. It was kind of fun.
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