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Ep 12: Our Game Awards picks + we interview Pentiment Director Josh Sawyer

Friends Per Second

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You've Been a Part of So Many Projects, Josh?

Josh: "I really do feel like every time I make something and ship something, I'm like, this is the way we're going to do it. And then we ship it and it's like, okay, that was 50% right and 50% don't ever do that" He says he takes influences from his previous projects into fault of New Vegas but they are all very different. The only commonality between each family is you can only have a meal with one family each act basically. It just kind of forces you to get these different perspectives, and that was kind of the thinking behind it.

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