Wolfenstein 3D had recasting and then the other kind of key aspect was what I called compiled scalars. It's just like you might have drawn a tiny little character but now we can make them really big and make them really small move it around. And then it was the limited kind of 3D that we had for characters to make them turn there were literally eight different views of them. You didn't actually have a 3D model that would rotate you just had these cardboard cutouts, but that was good enough for that startle fight reaction.

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode