3min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

How to Scale a Character in Wolfenstein 3D

Wolfenstein 3D had recasting and then the other kind of key aspect was what I called compiled scalars. It's just like you might have drawn a tiny little character but now we can make them really big and make them really small move it around. And then it was the limited kind of 3D that we had for characters to make them turn there were literally eight different views of them. You didn't actually have a 3D model that would rotate you just had these cardboard cutouts, but that was good enough for that startle fight reaction.

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