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C++ and Lua Game Development

CppCast

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The Benefits of Modern C++ for Game Developers

There are some myths about modern C++ that it's slow but it actually isn't because there isn't much performance overhead for things like auto or unique pointer. I'm planning to write about all the things that I'm using and show that most of the things don't impact any performance. It seems like any talk that you hear from a game developer about these topics, they just say, well, we don't use those things because there's overhead,. But they never quantify that. "It would be awesome to see some articles that quantify exactly what you're getting," he says.

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