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Level and Interaction Design (with Nina Marotta)

Nice Games Club - a gamedev podcast!

CHAPTER

Play Tests

A level is just an empty world until you actually put encounters in it, so they both have to lean into each other. The level has to direct the player into encounters, and the counters have to fill up the geo, the world, with stuff to do. They definitely are things that you have to do together and take into consideration every step of the way.

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