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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Async Stand or Cross Beam?

There isn't a totally brand new thing that you have to write to support futures. The underlying concurrent queue is the same as in cross beam. But instead of notifying threads when send or receive operations can proceed we have to notify asynchronous tasks and use wakers for that. Other than that it's all shares all the same code, benefits from all the same bug testing and proofs.

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