2min chapter

 Rustacean Station  cover image

RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

CHAPTER

Async Stand or Cross Beam?

There isn't a totally brand new thing that you have to write to support futures. The underlying concurrent queue is the same as in cross beam. But instead of notifying threads when send or receive operations can proceed we have to notify asynchronous tasks and use wakers for that. Other than that it's all shares all the same code, benefits from all the same bug testing and proofs.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode