
Designer Notes 62: Josh Sawyer - Part 1
Designer Notes
The Darklins - The Game I Still Want to Make
When i got into the industry, there were really three games that i wanted to make. Am like, at a very high level, i want to make a dendy game. And i wanted to made a historical fantasy game, two tans bad someday soon. But yet, i think when i looked at darklins and like, this s really cool. Lik, you know, the learn bic doings system really appealed to me. I made a teardtha. Um, so i made this tiard skill system where, um, and this is very artificial and arbitrary, but i liked the way that it worked in practice,. There were a lot of individual skills.
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