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Retronauts Episode 155: Nintendo GameCube

Retronauts

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Evolution and Critique of Nintendo GameCube and Luigi's Mansion

The chapter delves into the transition of Factor Five's work on Rogue Squadron to the GameCube, discussing unrealized motion controls and the challenges Nintendo faced in combating the perception of being kid-centric. It also covers the reception of Luigi's Mansion at launch, critiques on the GameCube's image, and the evolvement of opinions on The Legend of Zelda: The Wind Waker's art style. Additionally, it explores technical specifications like the mini DVD format, discussion on piracy, and the unique design of the GameCube controller.

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