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Is There a Way to Order the Principal Components?
The technique is based on the principal components themselves. When we move along these components in the latent space or the infant space of the generator, we get some interesting changes in the image just by moving along these directions. We treat the generator as more of a hierarchy that can be manipulated at different points and that's really a key to getting nice isolated edits in the image. So i would say there's really two hierarchies at play here. The first hierarchy is the ordering that is given by pc a, which puts the large geometric stuff in the first few components, and then more style changes in the later components. And then the second hierarchy is in the network architecture itself, where we start with