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Design an RPG Starting Adventure (MD 183)

Mastering Dungeons

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Exploring Tactical Depth and Designing Starting Adventures in RPGs

The chapter delves into a tabletop RPG playtest adventure focusing on its surprising tactical elements, comparing it to D&D fourth edition, and assessing its appeal to different player preferences. It then shifts to discussing the crucial steps in designing a starting RPG adventure, emphasizing the significance of a session zero to align player expectations, establish character connections, and set the stage for the upcoming campaign.

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