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Exploration - The Dark Side of Things
We had a crater and timber hearse designed That would have like some like one of the clues to that place. The thing I think we focused on first was the idea of um light and dark mechanics as being. And then at some point we were like, okay, well if you're going to this place over and over again Uh, we need to make traversal interesting. We kind of figured out early on we wanted to do something on the spookier side of thingsUm Having technology that was like light activated seemed like an interesting parallel to the way that no my stuff was Gaze activated right because outer wilds either mechanic is observation Generate in some way shape or form It's