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Zombie.io global launch case study: A Midcore game with complex gameplay & wide range of features

two & a half gamers

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Exploring Revenue Discrepancy in Two Games

The chapter compares the revenue disparity between two games with differing gameplay complexity, questioning why a game targeting a larger user base isn't as profitable. It analyzes the impact of gradual unlockable features on player engagement and revenue generation, highlighting the importance of pacing in releasing game elements. The conversation reflects on the intricate mechanics of a complex game with multiple layers of abilities and choices, contrasting it with a simpler gameplay focused on stats and damage progression.

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