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Gavin Nelson - Prototyping, interaction design, and learning SwiftUI

Dive Club 🤿

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Exploring Design Tools and Prototyping in Mobile Design

This chapter delves into the use of design tools like sketching, Figma, and coding for different stages of the design process, emphasizing the importance of focusing on the end goal rather than fixating on the tools used. It discusses the process of moving prototypes into production, showcasing examples of SwiftUI prototypes integrated into real-world apps. The chapter also touches on storytelling in mobile and interaction design, the value of effective communication in design, obtaining feedback, and the journey of learning SwiftUI through experimentation and overcoming coding obstacles.

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