
#275 VR in Healthcare with Almira Osmanovic Thunström
UX Podcast
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How to Conduct VR and AR Experiments Safely
There are a lot of difficulties for example, oculus is still a problem when you're working with VR and AR. You can walk through things still which makes it feel less real. It's not really designed for people with functional variations so I don't say disability because we all have disability but we have functional variations. When worlds and games and treatments are designed they often think standing or sitting and not people in wheelchairs. The coloration of the worlds often don't take into account color blindness. There's quite a lot of these small aspects that you have to think of when you work in healthcare that you might not think of whenyou work in commercial gaming. Most games come from commercial enterprises
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