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Oriol Vinyals: DeepMind AlphaStar, StarCraft, Language, and Sequences

Lex Fridman Podcast

CHAPTER

AI Training Through Self-Play and Imitation

This chapter examines the role of self-play and imitation learning in training AI agents within gaming, specifically using Matchmaking Rating (MMR) to inform their development. It contrasts human player experiences with AI capabilities, sharing insights from the author's gameplay in StarCraft 2 and the notable performance of DeepMind's AlphaStar. The discussion highlights the challenges of simulating human-like gameplay and the implications of AI precision versus action speed in competitive environments.

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