In this chapter, they discuss the writing and narrative in a specific game, highlighting how the illusion of choice falls apart when important characters can be killed. They give examples of quests where they persuaded characters only to later shoot them, and discuss the reactions of companions. They also mention unique animations and the lack of charm in the game's core plot.
Todd and the gang have cooked up another big ol' game for us: The outer space frontier explorin', space ship buildin', dude blastin' open world RPG known as Starfield. How well does Bethesda's formula apply to the infinite cosmos? We have some thoughts.
Also discussed: No Man's Sky, New World, Finity
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!