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Starfield Didn't Exactly Send Us to the Moon

The Besties

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Exploring the Writing and Narrative in a Game

In this chapter, they discuss the writing and narrative in a specific game, highlighting how the illusion of choice falls apart when important characters can be killed. They give examples of quests where they persuaded characters only to later shoot them, and discuss the reactions of companions. They also mention unique animations and the lack of charm in the game's core plot.

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