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Procedural Storytelling in Games
I'm excited to see possibly ideas from AI being used to maybe drive Vashana forward and make it more common. I feel like there's probably a meeting in the middle, or more AI that will be used for something like this as we reduce constraints on what can be procedurally generated. Wilder, Myth and Unexport 2 are very strong example of games that rely on these procedural storytelling concepts. So yeah, I was not aware of these games, I'm excited tosee them, maybe even play them.