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How to Optimize for Positive Economic Engagement
There's a negative feedback loop that begins with making money from advertising. If you create a social experience where people would just like to interact with their friends then you could be on it or not and i think what you're going to optimize for is an engagement with positive experiences. The fortnight economic model was quite positive none of the items in fortnight battle royale give you a gameplay advantage so you're just buying them because you want to have a cool outfit. There are systems we're building trust where like if a company makes a game that has crappy monetization practices word gets around and people don't play it rightyou want that rather than a huge set of rules saying you can't do this that