4min chapter

The Andrew Price Podcast cover image

#32: Q&A Session, with Andrew Price

The Andrew Price Podcast

CHAPTER

Is Blender Better for VFX?

It's not that Maya or Houdini is necessarily better for VFX or animation. It's sometimes just that it's become an established workflow, right? There are plug-ins and workflows that a place like ILM cannot very easily shift to something else when they've already set up over the decades. I have also heard that Blender is lacking many features that would, that are necessary in order for it to be part of like a VFX pipeline. We had another paid question. How do you manage your time between running Polygon, the channel, the podcast, learning new stuff and the social home life?

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