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#62 Duncan Rudd: Why Every 3D Artist NEEDS a Personal Project

The VFX Process

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Mastering 3D Texturing with Blender

This chapter explores the texturing process in 3D art using Blender, comparing procedural techniques with traditional UV mapping from software like Maya. It highlights the creative possibilities in rendering, including the use of subsurface scattering and the manipulation of textures to achieve depth and realistic effects in animation.

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