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Is There a Push and Pull in Destiny?
The identity of a project is really shaped by how you resolve those interesting um contradiction and the contradictions. There might be like a dramatic moment we want to have but we also have to account for multiple players in your fire team, some of whom are emoting in full view of the camera. You're always trying to resolve those interesting things I think any great uh creative project with hundreds of people working on it is going to have tension as goals go in one direction or the other.