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Playtest to Success with Christian Ress, CEO of PlaytestCloud

Deconstructor of Fun

00:00

Themes Cloud

The next stage really is you're beginning to build prototypes. Yo'r working on the mechanics. I focus on theusability, potentially. But also level designs, like, will people understand, like, these boosters? Does it make people want to keep going whatever it is that we're putting together here? Why not put it in the hands of players as well? Er, we often see reluctance with this, like, oh, is it too early? People will not know how to use it, like, and they won't enjoy it. That's fine. They will complain that, yes, looks shit. There's no art, no music, that it doesn't matter.

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