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Game Development
The game helped and formed the mission statement, and now this is a game you can lick at the sok. Now we want to do that again, but presumably with different types of game. It's been hugely, hugely informative. And really, like good for moral to have this structure of releasing lots of games in a similar prototype and like a similar templet. If we were to be eredoing too much, our future games will bemidge smaller than beast breaker. We'll choose our battles more wisely.