
Christoph Nakazawa - Athena Crisis, Jest, Yarn, MooTools, Metro
devtools.fm: Developer Tools, Open Source, Software Development
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How Not to Build a Video Game
I ran into so many issues with browsers. I put together a talk about how not to build a video game. There's a bunch of really wild CSS stuff that exists now in browsers, but there's also a bunch of wild ways that you can use it. It's scary how much of the web is built upon those browser features that can't possibly be removed. The time it takes me to compile the game and ship it to production is probably less than it takes any other game engine to try develop it. And so this was another consideration is like, okay, when I'm building this game we're going to open source as much technology as possible. But even if it's not the
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