Linus doesn't play many Japanese games. The problem is the unfundness of the way that the fight is balanced and what's really frustrating is I feel like they were almost a victim of their own ambition here. So many of the abilities can be chained or can pierce or can be curved and arched and stuff like it's actually really fun when it's really fun. It's obvious that it didn't get proper QA because when you when you reach a non-prog- I consider a non-Progression point if your whole party is up, all that happened was RNG cast this ability that completely ends an entire battle. That's bad game design and Korean games

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