
Episode 52: Graphics and Tile Design part 2
Roguelike Radio
00:00
Animating Pixel Art: Balancing Style and Function
This chapter delves into the intricacies of pixel art animation, comparing simple and complex styles and their implications for animators. It emphasizes the relationship between art and programming, showcasing how techniques like keyframes can optimize the animation process. The discussion highlights the visual aesthetics of roguelike games, considering how graphics can enhance gameplay and player experience.
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Transcript


