
Real World Inspirations in Tchia with Awaceb's Phil Crifo
The AIAS Game Maker's Notebook
00:00
The Lessons Learned From My First Game
The game is always bigger than you think it's going to be, he says. "It could have been good enough with more play testing" He adds that making a good enough game isn't enough for it to be worthwhile or worth playing. 'If you don't have the flexibility to adjust based on feedback then you end up with a process that's super rigid'
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