There is so much backtracking in the early hours of this game. I'm kind of into stumbling around blindly in this world because I love moving around in the world and like it didn't bother me that I spent 45 minutes figuring out where like the boost jump was or whatever. It's pretty good for its time but I agree that was an area that could have used maybe a little bit yeah. There are elevators there's shortcuts certainly that that kind of I think dread was a good example of how you would modernize that a little bit.
Just one week after our episode about surprise game releases, Nintendo went ahead and stealth-dropped a remastered version of the classic GameCube Space Pirate-slaying Simulator, Metroid Prime. But is it still fun after almost 20 years and an intensive graphical spit shine? I mean, yeah, we said as much in the title.
Also discussed: PSVR2, Forward: Escape the Fold, 20 Minutes Until Dawn, Knotwords, Dick Tracy
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