Eggplant: The Secret Lives of Games cover image

120: Making a Case for Intuition with Andrejs Kļaviņš (The Case of the Golden Idol)

Eggplant: The Secret Lives of Games

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The Prototyping Phase of a Game

We haven't got to a framework or anything we just spend roughly usually one to two weeks discussing and quarreling about it. then comes the hardest part which is uh okay but what kind of mystery is the local mystery that has to be some kind of death. Then we move into prototyping phase where we start building actually snario and during it the story again can kind of slightly morph. At certain points we realize okay we need to backtrack a bit or we need to add some extra information I'll quickly give two examples where they changed things how well they were. We introduced mary as edman's love interest at the very end of the game because we needed some kind of stone

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