23min chapter

Game Economist Cast cover image

E15: Video Game Monetary Policy Real Talk

Game Economist Cast

CHAPTER

Trading and Crafting in Digital Card Games

This chapter explores the main methods of obtaining and monetizing cards in digital card games: trading and crafting. It discusses the reasons why trading and crafting systems are necessary, their effects on monetization and engagement, and their influence on the meta of the game. It also highlights the advantages of crafting systems in terms of free-to-play progression and monetization strategies.

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